Spell
QuickDiced Dice
View:
3264
Roll a six-sided die, and if you roll a 1 or 6, add 1 card from your Deck to your hand that requires a die roll. If you roll a number other than 1 or 6, roll it again, and apply the appropriate effect. ● 1 or 6: Return this card to the hand. ● 2, 3, 4, or 5: Place this card on top of the Deck. You can only activate 1 "Diced Dice" per turn.
Diced Dice — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 49 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Recovery/Recursion
Why it scores here
Diced Dice converts into one card from the Deck that requires a die roll, and on a 1 or 6 it returns to hand, so it can be reused. Its searchable pool is narrow and depends on dice-requiring partners (Dimension Dice 66.7%, Dice Dungeon 60% co-occurrence), so the score is capped by that dependence. It has no combo, guide or usage-statistics support, which keeps the score in the middle band. High deck count across nine archetypes confirms it is played, but it does not raise the score on its own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Quick-Play spell usable from hand, but it only pays off when a dice-requiring card is in the Deck; present in 15 sampled decks across 9 archetypes (observed). |
| Combo & Conversion | 40 | Text only: it fetches one dice-requiring card and does not build a board by itself; no combo boards recorded (inferred). |
| Resource Economy | 60 | Searches one card on a 1 or 6 and recycles itself to hand or Deck top, so it nets about +1 card when it hits and never reaches the GY through its own effect (verified). |
| Effect & Interaction | 10 | No opponent interaction in its text (verified). |
| Material Utility | 0 | A Spell card, so it gives no material body (verified). |
| Resilience & Flexibility | 55 | Recycles itself to hand or the top of the Deck, so it avoids the GY, but a single hand-based negate still stops it (inferred). |
| Deck-Building Efficiency | 70 | One-of-style spell with copies at 1 to 3 per deck (avg 1.8), no garnets and no lock restriction (observed). |
Calculation
Weight profile: 0.7 Searcher + 0.3 Recovery. Intrinsic ≈ 49, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recycles itself to hand (on 1 or 6) or to the Deck top (on 2 to 5), so it avoids the GY
- Searches one card from the Deck when it hits
- Runs in 15 sampled decks across 9 archetypes, with 1 to 3 copies each
Weaknesses
- Depends on a narrow pool of dice-requiring cards to search
- Once per turn, and no board or interaction of its own
- Gives no material body
Counters / choke points
- Hand-based negation, which stops the activation
- Any answer to the dice-requiring cards it searches, which removes its payoff
Best use
Searcher/Tutor (dice-requiring cards), with self-recycling. Decks: Dice-themed builds with Dimension Dice and Dice Dungeon, Engine decks that run Pot of Avarice and Foolish Burial. Suggested copies: 2.
Evidence & gaps
- Verified: Quick-Play Spell; rolls a six-sided die; 1 or 6 adds a die-requiring card from the Deck and returns this card to hand; 2 to 5 places it on top of the Deck; once per turn; Present in 15 sampled decks, 1.8 copies on average, 9 archetypes
- Observed: Dimension Dice in 66.7% of its decks; Dice Dungeon in 60%; Gameplay type 4 in 86.7% of decks
- Inferred: The searchable pool is limited to dice-requiring cards, so the search depends on partners being in the Deck; Its self-recycling makes it resilient to GY-based effects
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); inclusion inferred from the deck sample only no banlist token; assumed 3 copies (unlimited)






